Project 01
Soema
2026
Speculative Design
Interaction Design
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Soema is a speculative design project exploring infrastructural conflict. An interactive sample collection allows users to physically touch macabre future building materials, created by recycling bodies of human victims for an exclusive showroom in 2052.
The project explores infrastructural conflict through a reflection on the hidden human consequences of large-scale infrastructure projects. Starting from issues such as land expropriation, labour exploitation and deaths on construction sites, the project asks: “what if the bodies of those sacrificed by infrastructure development became building materials themselves?”. It envisions a future in which the principles of the circular economy are extended to human organic matter. Within this scenario, Soema emerges as a company that transforms what progress produces as waste into construction materials, reframing exploitation, sacrifice and loss through the language of sustainability and innovation.
Team
Simone Menoni
Martina Ghezzi
Alice Miyake
Giacomo Piganzoli
Marie Samba
Rafael Frick
Roles
Simone Menoni: Interaction and Visual Design / Programming
Martina Ghezzi: Visual Design / Branding
Alice Miyake: Visual Design / Branding
Giacomo Piganzoli: Video editing / Sound Design
Marie Samba: Visual Design / Web Design
Rafael Frick: 3D modeling
Final Thesis
Type
Academic project
Project 02
Undeclared
2026
Antidisciplinary Lab
Exhibition Design
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"Undeclared" showcases Politecnico di Milano Communication Design projects using speculative design to expose hidden conflicts. Through destabilizing near-future scenarios, the exhibition questions societal structures we take for granted.
"Undeclared: Highlighting Hidden Conflicts through Communication and Speculative Design" is an exhibition presenting the projects from Final Synthesis Studio C1 of the Bachelor’s Degree in Communication Design, School of Design, Politecnico di Milano. Through a series of speculative design projects, the exhibition explores the theme of conflict by examining future scenarios that reflect and interpret the tensions and challenges of the present. Undeclared offers a critical reflection on the processes that shape contemporary society, highlighting how seemingly neutral structures can contribute to situations of tension and conflict. The exhibition brings together the projects developed by the students: an explorative journey that uses communication design as a means of critique and engagement with the complexity ofvcurrent times. The projects on display bring to life scenarios that, despite not being drawn from thevpresent, are set at such a distance that they feel both familiar and unsettling. In such a way, new ways of living, communicating and interpreting reality emerge, challenging what is taken for granted.
Team
Simone Menoni
Giacomo Piganzoli
Roles
Simone Menoni: Exhibition design / Interaction design
Giacomo Piganzoli: Exhibition design / Interaction design
Location
Dotdotdot (MI)
Website
Type
Side project
Project 03
Omissis
2026
Digital Design
Sound Design
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Omissis is an audio experience that explores censorship by transforming declassified Epstein case documents into AI-generated vocal testimonies using Epstein's own voice.
Omissis is a sound design experience exploring governmental and media censorship through the heavily redacted Epstein case documents. The project transforms fragments from millions of released files into AI-synthesized audio testimonies using Epstein’s own voice. Textual omissions are replaced by precisely timed beeps that match the exact duration of the censored content. These audio tracks are then merged into a single composition that layers and progressively muffles the voices, reflecting the deliberate confusion created by an overwhelming, yet selectively hidden, archive. As the piece evolves, the censorship itself becomes the only element that remains truly audible.
Team
Simone Menoni
Jacopo Baldessari
Diego Chinni
Giacomo Piganzoli
Roles
Simone Menoni: Sound Design / Web development
Jacopo Baldessari: Sound Design / AI Voice Generation
Diego Chinni: Sound Design
Giacomo Piganzoli: Sound Design
Website
Type
Academic project


Project 04
CiviCare
2025
Metaproject
Service Design
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CiviCare is an educational project that transforms Civic Education into an immersive role-playing game. Guided by an Artificial Intelligence, students collaborate in a narrative campaign, making collective decisions to progressively build a new society.
CiviCare revolutionizes civic education in high school with a role-playing game (RPG) that, over 33 hours, leads students to recreate a society while addressing the topics set by the MIUR (Italian Ministry of Education). Through debates and role assignments, students develop soft skills such as critical thinking and teamwork, and learn to engage with a new didactic agent: an AI embodying the role of Dungeon Master. The game has been tested in an 8-hour afternoon educational course at Liceo Artistico Umberto Boccioni, in Milan.
Team
Simone Menoni
Martina Ghezzi
Guilherme Lages
Francesco Porta
Giacomo Piganzoli
Zoe Sani
Roles
Simone Menoni: Web Development / Editorial Design
Martina Ghezzi: Editorial Design / Game Design
Guilherme Lages: Physical Realization
Francesco Porta: Game Design
Giacomo Piganzoli: Video Making
Zoe Sani: Game Design
Mention
Type
Academic project / Side project
Project 05
MyPersonalTape
2025
Digital Design
Web Design
Academic project
MyPersonalTape is a personal web page that explores myself and some of my projects through the element of the musical tape. Each tape represents a part of me.
Project 06
Unverse
2025
Digital Design
Web Design
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Unverse is an immersive web design project created for Italian musician Venerus. The site constantly evolves, adapting its content, sounds, and aesthetics to natural variables to reflect the artist's ever-shifting moods.
The website wants to represent Venerus' feelings and emotions through an immersive experience combining sounds, colors and exclusive content provided by the artist himself. The project took shape after two meetings with Venerus at the Bovisa Urban Garden in Milan, where we get the opportunity to know him, his thoughts and his philosophy. The website, which is a medium for Venerus' fans to get in touch with his moods, constantly changes its aesthetic and contents, based on specific natural variables.
Team
Simone Menoni
Diego Chinni
Sabrina Marcon
Arianna Roccaro
Marie Samba
Niccolò Segato
Roles
Simone Menoni: UX-UI Design / Motion Design
Diego Chinni: UX-UI Design / Motion Design
Sabrina Marcon: Content Management
Arianna Roccaro: Content Management
Marie Samba: UX-UI Design / Motion Design
Niccolò Segato: Web Development
Type
Academic project

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